There is zero outlining in this part. There is a lot about Scriptable Renderer Features and Scriptable Render Passes though!
In which I go off on a tangent about the Painter's Algorithm when discussing transparent rendering.
Rendering shadows is a computationally intensive task, but vital for most real-time rendering applications. Here I discuss some technical details about why they are heavy, techniques to prevent shadow artifacts and a "light" explanation of how they are drawn/sampled.